I'm an R&D engineer and tech consultant specializing in digital audio and music processing.

I've been making electronic music for over 10 years, and I love to experiment with sound and creative computing. I graduated from London's Centre for Digital Music in 2020, and have since delivered real-world results across a wide range of audio tech challenges — from designing reverbs used in major live shows to building custom audio plugins for Unreal Engine.

My main focus is on designing, implementing, benchmarking, and refining real-time audio algorithms. Whether you're facing a technical challenge or exploring new ideas, I can help:
→ Review the latest research and industry standards
→ Prototype, test, and iterate
→ Develop tangible solutions, incorporate feedback
→ Assess audio quality and performance
→ Provide reports, specifications and unit test data

Get In Touch
Get In Touch
Digital Environment Research Institute launch at Queen Mary (March 2022)
Technologies
C++ (JUCE, Max MSP, Unreal Engine), Matlab, JavaScript (Frontend, Web Audio API), C# (Unity), and Python
Languages
Fluent in English and French, currently learning Spanish
Experience
Audio synthesis, creative effects, binaural audio, frequency-domain processing, artificial reverberation, dynamic range effects, etc.


Also, I'm addicted to Chess. Add me on chess.com!